The games have moved to organized professional sports. Today professional matches are Championships are wanting to live tens of millions of people, and their possible debut is on the horizon.
The cyber industry is a contemporary gold peak. Media networks SyFy, TBS, ESPN and audiences broadcast cyber occasions, traditional sports leagues like NBA and the NHL have launched tournaments and leagues, and NFL team owners and NBA have added ownership shares.
In the US, over 70 universities and colleges have added scholarships or teams for cyber, and this year Plives announced a partnership to bring cyber. The numbers clearly show cyber is here to stay.
Is cyber common?
Gamers love competition. They need to be the best. When the first cyber event's winner received an yearly subscription to Rolling Stone magazine, and to this day, where prize funds amount to tens of millions of dollars, winning is the Foundation of what playing video games would be.
Cyber is also available. To play sports, then while you can play from the comfort of your own home with people from all over the world, you may need to arrange people in the exact physical place.
As it is about watching other people play, game culture today is as much about games. Our internal surveys show that the average gaming addict plays an average of 25 hours per week, spending 25 hours per week at other activities-Watching streams that are online.
Cyber sells the fantasy of being a professional. With 83% of teenage girls and 95% of teenage boys regularly playing video Games, what could be more exciting than making a living as a professional gamer, especially compared to traditional careers such as accounting, attorney or gambling partner-don't take offense at people working in those professions? The competition for cyber is fierce, with hundreds of millions of players.
Health and drug problems
There are legitimate concerns while cyber and the ability to make money as a gamer are positive developments for the industry. To become the cyber star, you need to play many hours each day, and the study of the negative impact on your health, when you sit for hours in a chair in a room, taking a look at the display, is closing. The scammer, one of the biggest cyber stars on the planet, practices 12-15 hours esports revenue 2018 per day. This does not Bode well for your health.
The introduction of College scholarships for cyber is another challenge as teenagers will now justify their excessive use of matches because they will become the cyber star when in fact the probability of this is extremely small. I am not one to dissuade a teenager or anyone out of pursuing my dream doing so while informed that it's essential and that it requires more than playing all day daily. It requires determination and concentration, responsibility, maturity and optimum health-mental, physical and emotional-among many different factors.
If it does not work when millions of gamers compete for hundreds of places in a cyber contest, it is highly advised to have a plan.